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Why you should use OpenGL and not DirectX
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Topic: Why you should use OpenGL and not DirectX (Read 322 times)
C-Man
Does anyone even read this ?
Global Moderator
Dr. of C++ology
Posts: 988
Why you should use OpenGL and not DirectX
«
on:
January 09, 2010, 08:01:50 PM »
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
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zaqufant
Farmer Brown
Dr. of C++ology
Posts: 963
Harder, better, faster, stronger.
Re: Why you should use OpenGL and not DirectX
«
Reply #1 on:
January 10, 2010, 10:45:36 PM »
This was very interesting. I guess I never realized it, but Xbox is Direct Xbox.
Microsoft is becomming almost as stingy as Apple was back when apples were about all you could get. They wouldn't allow 3rd parties in. Then microsoft came along and took over the market.
Be warry Microsoft, be very warry.
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