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Author Topic: Why you should use OpenGL and not DirectX  (Read 322 times)
C-Man
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« on: January 09, 2010, 08:01:50 PM »

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
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zaqufant
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« Reply #1 on: January 10, 2010, 10:45:36 PM »

This was very interesting. I guess I never realized it, but Xbox is Direct Xbox.
Microsoft is becomming almost as stingy as Apple was back when apples were about all you could get. They wouldn't allow 3rd parties in. Then microsoft came along and took over the market.

Be warry Microsoft, be very warry.
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