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Box2D physics implementation
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Topic: Box2D physics implementation (Read 741 times)
TheoLogic
Nerd
Posts: 92
Box2D physics implementation
«
on:
April 02, 2009, 08:33:22 AM »
I've been working on a personal Box2D implementation. This is the testbed.
http://www.theologic.eu/Opvulling/Downloads/GAX%20-%20TechDemo.rar
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TheoLogic
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C-Man
Does anyone even read this ?
Global Moderator
Dr. of C++ology
Posts: 988
Re: Box2D physics implementation
«
Reply #1 on:
April 02, 2009, 09:39:23 AM »
pretty cool
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Please comeby #coding
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#coding stats
*brammie*
my rank:
C++ Freak
Posts: 309
Re: Box2D physics implementation
«
Reply #2 on:
April 02, 2009, 06:02:09 PM »
omfg... that is awesome
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TheoLogic
Nerd
Posts: 92
Re: Box2D physics implementation
«
Reply #3 on:
April 02, 2009, 08:07:24 PM »
Thanks. I would suggest Box2D to everyone who needs 2D physics. (needs aw readable wrap though)
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TheoLogic
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oulyt
C++ Freak
Posts: 340
Re: Box2D physics implementation
«
Reply #4 on:
April 02, 2009, 11:12:52 PM »
o.0 ooh man. thats cooool
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Shonoby
Programmer
Dr. of C++ology
Posts: 659
Pixel Artist
Re: Box2D physics implementation
«
Reply #5 on:
July 02, 2009, 01:06:22 AM »
Wow, your really good at making games, touche'
.
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Reality is what we make of it, so by definition we're all living in a fantasy.
- Shonoby
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