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Author Topic: ideas for projects  (Read 1014 times)
oulyt
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« on: November 02, 2008, 11:54:40 PM »

(if this is in the wrong section move it. wasnt sure if i should post it here or offtopic)

so i was wondering how you guys get your ideas for new projects? I imagine someone sitting with pen and papger writeing down ideas. i been learning alot of C++ recently from my book and even though it has programs i should write to pratice its not good enough. it only includes things from THAT chapter. comming up with an idea for a whole project with a bunch of stuff seems hard =/
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biggoron
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« Reply #1 on: November 03, 2008, 01:21:43 AM »

I just start with something very general like "a game" or "a graphing calculator", then base all the features around what the user would want, or what I like personally.
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oulyt
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« Reply #2 on: November 03, 2008, 02:12:04 AM »

i dont know. i got programmers block lol. cant think of what to make =/
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C-Man
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« Reply #3 on: November 03, 2008, 10:04:50 AM »

i just read random articles on wikipedia for instance about emulation or fourier transforms and what not and figure out how to apply those things and make them into something
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oulyt
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« Reply #4 on: November 03, 2008, 06:50:42 PM »

i just read random articles on wikipedia for instance about emulation or fourier transforms and what not and figure out how to apply those things and make them into something

hmm thats not a bad idea ^^
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C-Man
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« Reply #5 on: November 03, 2008, 10:28:24 PM »

just really depends on what you're interested in. for examle i'm interested in hardware/os/emulator programming , applied mathematics, programming language theory and so forth. you gotta think about things you're interested in
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ih8censorship
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« Reply #6 on: November 03, 2008, 11:25:31 PM »

Mild insanity can help  Grin

I guess I tend to think of cool (to me anyway haha) ideas that i don't see anywhere else or i try to make something better than something which already exists. I suppose it depends on skill level too, when i started with C++ i limited myself to just making dll's for GameMaker, and then i grew into other areas and interests as far as coding goes. But ya find something that interests you, do some research, plan, and code Smiley
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PC==perfect_companion

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oulyt
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« Reply #7 on: November 04, 2008, 12:04:38 AM »

haha. this might be a bad reason to get into c++. but i first wanted to get into to make Bots for games i play(yes, im a bad boy) though im not sure if i know enough to get into that yet.

i am getting there though. how much C++ would i need to know for some simple bot like a macro? loops? and?
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ih8censorship
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« Reply #8 on: November 04, 2008, 02:33:48 AM »

It all depends on what sort of game you're talking about, you'd most likely need to know sockets or be able to automate a copy of a client.

Oh and if you use them to cheat you're evil  Angry
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PC==perfect_companion

Knowledge cannot come packaged and predigested; it must be chewed over carefully before swallowed.

What have you tried?
oulyt
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« Reply #9 on: November 04, 2008, 02:46:22 AM »

not cheat =/

help myself out Smiley

 but thats not why im doing it. its why i started to learn C++ but now that im learning and and getting into it, its just to become a software engineer.


sockets and automate a client =/ i got a long way to go...
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zaqufant
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« Reply #10 on: November 22, 2008, 03:43:02 PM »

I have to agree with ih8. If you use a bot, your ruining it for everyone else and need to be thrown into a pit full of bad lasagna.

I havn't had to worry about inspiration because I've been working on the same project for so long. And when I do get isperation for a next project, I write it down.
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oulyt
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« Reply #11 on: November 22, 2008, 09:54:29 PM »

im not >.<

its why i first wanted to get into it. but once i started learning it i changed my mind
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